My high-level concept for my game/game controller project is that I want to physically fuse playing a text adventure game with a physical Choose-Your-Own-Adventure book.
I grew up reading CYOA books, which share a lot of similarities with adventure games. As an inherently interactive and physical medium, I though it would be super cool to cross these two concepts together.
The game in particular I would like to control is ZORK!
ZORK! is an iconic text adventure game, and I just think controlling it with a book as if it were a CYOA book would just be the coolest thing ever. However, I also recognize that the structure of ZORK! might be challenging or even impossible to properly control using a book. I am open to suggestions of other text adventures, but I'm pretty attached to ZORK!. Either way, it's going to require a lot of research and planning to control it in a sensible way.
Let me show you my three ideas:
1) Choose Your Own Adventure 2) Each Page a Command 3) Each Page a scene
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