The base inputs each have their own keys and thus are very binary. I can't change that. However, I want to try and create a steering device that incorporates movement to make the binary controls feel more natural and analog. My first idea, the Gyro Band, would essentially allow the player to control the ship by mimicking the ship's movement options with their hand. The other 2 ideas involved putting the player in the driver seat of this cyber hovercraft (the game has a first person mode as well). The second idea specifically is inspired by steering/throttle mechanisms seen in sci-fi universes: sparrows from Destiny and the speeder bikes from Star Wars. I was less focused on creating matching the visual design in sketches but aimed to clearly represent a finalized prototype of the devices.
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