The
controller will be in the shape of a buzz saw, an iconic obstacle throughout
the game I've chosen, Blood Trapland 2. The design of the controller will be
such that it can easily be maneuvered with one hand. The controller can be
placed onto any flat surface and tilted to the left and right to control the
character’s respective movement, tilting the top of the controller up would
equate to a jump, and covering the light sensor in the center would have the
character crouch. This design can make the game a bit more
challenging for experienced players of obstacle side scroller games and can
facilitate a level playing field for competitive friends.
Libraries#include <Keyboard.h>#include <Adafruit_CircuitPlayground.h>#include <Adafruit_Circuit_Playground.h>void start()(pinMode();//tilt left and rightpinMode();//tilt uppinMode();//light sensorKeyboard.begin();)void loop() (//if device tilts left//press A or left arrow on keyboard//debounce//if device tilts right//press D or right arrow on keyboard//debounce//if device tilts up//press W or up arrow on keyboard//debounce//if light sensor is covered//press S or down arrow on keyboard//debounce)
Questions
How would creating the design out of metal benefit or hurt the design?
How would you label the motions capable of the design for users to easily read and use without taking away from the design?
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