Jack Murray
4/6/2022
Professor Mosher
Physical Computing
Final Project Progress Review
Kingdom: New Lands Controller
Overview
My controller is a set of reins that allow you to control your character’s horse in Kingdom: New Lands and drop/spend gold. The “A” and “D” keys (movement left and right respectively) are emulated by holding the reins left and right. “S” is emulated by pulling the reins straight downward. These emulations are done via the accelerometers in the CPE which is set inside the enclosure on two hinges, one that turns on the pitch (x-axis) and one on the roll (z-axis) the reins are connected to a platform with the bluefruit and pull it only on those axis for easier control interpretation by the CPE.
Final Sketch
Video
Pseudo-Code
Read: CPE tilt left or right
If left: hit “A” key
If right hit “D” key
Read: CPE tilt downward
If down: hit “S” key
Find: interpretation of accelerometer data
Questions
How can I improve the aesthetic of my controller/enclosure to match that of Kingdom: New Lands? (Google some screenshots of its art)
I wanted to implement a method of dropping coins via a leather coin sack I have, but I couldn’t come up with a mechanical implementation for it, any ideas?
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