06 April 2022

Controller Progress Review

 




The finalized design that I wanted to go for my controller was the tarot styled box. I wanted to go for simplicity thinking about the functionality of the controller and its comfort and how easy it would be for someone unaware of the controller to be able to pick it up and use it right away. The tarot card is of the Hanged Man, alluding to the title of the game I want to make the controller for and to keep to the immersion and aesthetic of the game is what I aim for. I will continue to work with the idea of using the accelerometer as the input for movement, and I've decided to use light sensors to work as the "buttons" for the games menu and dialogue. The actual dimension of the controller will be small and slim, perhaps 4 by 6 inches which is a bit bigger than most cards but should be easy enough to rotate and use in their hands, with enough thickness to house the CPE and to cut out the holes that will be used to measure the exposure to light.

How could I design the enclosure and it's UI to make the controller more intuitive without directly telling the player what it does?

What are some other inputs that may work for the game or theme of the controller?

Pseudo-Code:

variable light 1 = A1
Variable light 2 = A9
Light threshold = range // to use light sensor as input for keyboard presses.

CPE read motion on x-axis
CPE read motion on y-axis

if motion on x-axis is negative or positive value, correspond to left and right keys
if motion on y-axis is negative or positive value, correspond to up and down keys


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