07 April 2022

Scaffolding Progress Review

 Scaffolding Progress Review: Run Controller

    So for my controller, I intend to call on the alien motif of the game's main character, utilizing a platform with two antennae on top of it (intending to replicate the visual appearance of an alien), while also having a function very similar to the way in which the character moves its legs. To further elaborate, one antenna would be used solely for jumping (spacebar) and the other antenna would be used for movement using the arrow keys in three directions. Ideally, the controller would bend, shift, and react in a similar way to how the character shifts its own legs on screen, in order to provide a deeper connection than just an alien-themed controller. 

Note: As none of my parts have been ordered yet, there wasn't quite really anything to film at the present moment to display the controller's function.

 



Pseudo Code

    void setup

    //begin light sensor, read potentiometer, enable keyboard controls

 

    void loop

    //for up and down movement:

    If light is concealed in an upward direction, then jump (spacebar/up arrow key)

    If light is concealed in a downward direction, then pause (esc key)

    //for left and right movement:

    If potentiometer is rotated to the left, then move left continuously (left arrow key)

    If potentiometer is rotated to the right, then move right continuously (right arrow key)


As for my questions:

1. Do you feel that the motif for this controller is strong enough to show a clear tie to the game?

2. Do you feel that a controller utilizing antennae and hybrid inputs of the light sensors and potentiometers would work? Or do you feel that connection is too tenuous and needs to be revised?


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