So a bit of a update and how it's going with the Game Controller.
1. For my controller I have two ideas that I wanna try but one of them ultimately ended up being more faithful I don't have the build of it yet but I do wanna talk about it's general concept since I want it to be more in tune with the blue blur Sonic I decided to make my controller a ring shaped object and uses the accelerometer to motion control it to be more connected with the main game and I think if done right it would be a good experience for the user. The mechanics would be motion movement where you move with the CPE with the ring-like object and it would be like steering a car in a way or like a hula hoop either or and it would be a fun experience like the original game. At this moment I don't have much done in coding but I know what I want and trying to figure out along the way.
2. Final Sketch
3. Schematic (not 100% on it)
4.
(Atm Codes)
#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>
#include <Analog.input>
#include <Accelerometer>
#include <Steam Game>
//series
tilt-left = 0
tilt-right= 0
up-movement= 0
down=0
Conditional statement would be if //movement is up=0 or jump if movement is down down= 0 or player moves down
delay(1000);
5. https://youtu.be/Ivpnlw44mZQ
6. How can I make it better where it's much nicer looking and any additional improvement to my schematic and coding?
Do I need more supplies than the main objects? Like maybe I need more Alligator Wires? Or more out of the box supplies?
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