27 March 2022

Controller Concept: Osu!taiko

Game: Osu!taiko

   The game that I would like to work with on this project is Osu!taiko. Osu!taiko is a game within a game really, Osu! being the name of the game and Osu!taiko being a game mode inside of it. It is a rhythm game that has the player hit a note in correspondence with a beat, and Osu!taiko simulates using a drum to do so. It has four inputs to use, two inputs are for the blue drum and the other two are for the red drum. The point of having two inputs for each drum is to make hitting consecutive notes of the same color easier versus hitting the same key over and over again. The reason I chose this game to work with is because it is something that I familiar with because I have played it a lot and it also feels like the perfect game for this project. It is simple enough to be four inputs and it does not have an alternative controller for it already like other rhythm games do. It would benefit from having an alternative controller because it would reduce the wear and tear on a user's keyboard. Repeated play of this game puts a lot of use on the keyboard due to the amount of time the player has to hit the notes, resulting in much faster break down of a keyboard versus if the user was playing another game that requires much less repeated inputs. 

Video explaining what Osu!taiko is and how to play: https://www.youtube.com/watch?v=zbKg0kPyxRg 

Concept #1:

This concept uses the accelerometer as the inputs, having the user tilt the controller to hit the notes. Tilting left, right, forwards, and backwards would each have their own respective inputs 

Concept #2:

This concept would use the potentiometer and the accelerometer. The knobs would work as single drum hits, and turning the knob back and forth would alternate between two inputs. Tilting the controller left or right would result in a double input, hitting both keys of a respective drum.


Concept #3:


 

 This concept would utilize the ultrasonic distance sensor to register inputs. Four would be set up on each side of a box, and when the user waves their hand close to the box it would register the input for that key. In the drawing it shows the top and bottom of the box as registering double inputs but there is the potential to code it so the user would wave their hand in front of two sensors in order to register a double input, that would be determined by my ability to figure that out and debug it.


 

 



 

 

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