Concept Review - Hongxu Li
29 March 2022
Concept Review - Hongxu Li
28 March 2022
Scaffolding: Concept Review - Dig Dug Pump Controller
DIG DUG PUMP
Scaffolding: Concept Review
The game that I will be making a controller for is Pac-Man.
I believe that this game could benefit from an alternative method of control
due to the fact that it could freshen up the experience for so many of us that
have already played it before. There is a cultural familiarity with Pac-Man
that has led to so many of us having the original layout of the game firmly
rooted in memory. I believe that creating a controller that relies mostly on an
analog input using potentiometers as opposed to strictly digital inputs would
create a more thrilling and tense experience for players.
Here is a link to the version that I will be using:
https://store.steampowered.com/app/394160/ARCADE_GAME_SERIES_PACMAN/
Here are some sketches:
Scaffolding Concept: Review (Joseph H)
The Super Monkey Ball series is about rolling a ball around to reach a goal. You collect bananas along the way, and there is a monkey inside the ball. The particular entry in the series I am building my controller for is Banana Mania, which is an upscale collection of the first three games in the series, the link of which is here:
https://store.steampowered.com/app/1316910/Super_Monkey_Ball_Banana_Mania/
I want to see if creating a spherical controller will be more intuitive than the awkward “dinner plate” feel of the smartphone, and more engaging than the joystick of the console/arcade versions of the game. I chose spherical because that better relates to the physics engine of the game series.
Scaffolding: Concept Review
The game I chose to base my game controller project on is: Vampire Survivors
I knew immediately after taking a look at the assignment, this was the game I am going to use.
Vampire survivors uses a simple WASD controls for movement, no other inputs are needed to play the game. This is perfect for a controller based on the accelerometer that is part of the Circuit Playground Bluefruit.
After brainstorming a bunch of ideas and sketching them out, these are my 3 controller sketches that stand out the most:
Each of these designs relate to the theme of the game where the player is a vampire hunter and defeats all kinds of monsters associated with vampires. The 3D printed garlic and the sword would be a challenge to build, but I believe the garlic would be original and would make use of the accelerometer better than my other options.
Scaffolding: Concept Review
Originally I wanted to use Cuphead for this project but, after planning out the concept for the controller, I realized that was too difficult. Instead, I went with a classic and that was Sonic the Hedgehog. As a child, I loved the game and the feeling of speed. It's a great introduction to video games and is simple enough because there aren't that many commands. I think a controller that makes the game feel quicker and a bit more difficult would greatly enhance the experience. The Sonic games have never been difficult and if they were it wasn't because of the speed of the game. An alternate controller should both increase the feeling of speed while also making it difficult to control. Every time you play a Sonic game it should feel like a difficult speed run.
https://www.youtube.com/watch?v=zrPUMYDJ78w&t=258s
27 March 2022
Controller Scaffolding: Concept Review
The game I picked is the iconic arcade game Galaga. I believe this game would benefit from an alternate controller because everytime I played it I would quickly get bored with the game because of how simple the controls were, namely using a joystick to go left and right and a button and you would play the game just barely twitching 3 fingers the whole time. With the designs I thought up, control would still be pretty simple as the game only really has three output actions of moving left and right and shooting. In my designs I tried to have the player feel more immersed in the experience by either having the a controller that is shaped like the character so that the control feels more personal or having the controller in the shape of a spaceship style steering wheel with triggers for shooting that feels more like you are in the ship. I'm planning of using the onboard accelerometer and possibly a potentiometer or trigger as additional inputs.
Scaffolding: Concept Review, Controllers
Controllers were designed for play with the Super Nintendo Entertainment System (SNES).
Game Controller Concept Review
Run 2 Controller Review
Scaffolding: Concept Review
For my Concept review I chose a game called Downwell. Downwell is a very basic game with only three inputs, A/D for left/right and space for jumping/shooting. The whole point of the game is to fall down a well and shoot the enemies bellow you as you collect gems to spend on upgrades. Since the controls are simple but the game actually requires a decent bit of skill i think designing a controller for this game would add to the challenge and make it feel like more of a unique experience. The appearance of my designs are based on the crystal appearance of the weapon upgrades.
Scaffolding: Concept Review
Scaffolding: Concept Review
Scaffolding: Concept Review
William Correa Espitia
For my chosen game I have elected to play Pacman. This is a
rather simple game with very simple inputs that are Up, Down, Left, and Right
as the player is moving across the board collecting items and attempting to
gather pellets. I have designed my first controller to utilize switches that
will be pieces of wood attached switching between these inputs. For the Second
and third I went with Distance Sensors as those will help give the user more
input. The goal here to increase functionality was to give the player more
input into the game as this 2D game has simple enough mechanics with no
interesting inputs whatsoever. Up Down, Left, and Right are rather mundane and could
be improved upon if they allowed the users to balance a board or steer switches
just as they are in a car driving packman around the board.
Scaffolding Review
Scaffolding Controller: For my controller I want to make something compatible with the classic game Super Mario Brothers. I want to make a device that simply moves the titular character from the left to the right side of the screen. I want the CPE to function with WASD keys as well, of course the games are going to be emulated version of the side scrolling classic. My sketches are very rough but I just want the player to be able to jump and run/walk, I definitely want to make some improvements in the future but these are roughs. I love these games, and knowing where my skill level is in this class I decided to choose something challenging but not too challenging.
Kyle S
Concept Review: Game Controller
The game I will be using as an inspiration for my controller, I decided to choose the PC version of the rpg, Cris Tales. While on the surface, the game doesn't seem to have much social commentary beyond just pretty graphics and characters. There is a lesson that shows that no matter how small your actions may be, either bad or good, they can have an impact on the future. Now as for controllers, I looked at the game overall and chose some key items that relate or have an impact in the story. The first controller is Cris’s flower ornament that is worn throughout the game, the second would be her time sword and the third would be an hourglass. All of these controllers would mainly use tilt functions for movement/arrow keys, a button for interaction with the world and would also add knobs for specific functions like the time jumping features and such.
Scaffolding: Concept Review
Game - https://store.steampowered.com/app/403430/ARCADE_GAME_SERIES_GALAGA/
Description - The game I would like to work with is Galaga, a retro arcade game from the 1980s. I'm sure we are all familiar with Galaga, I remember playing it a ton as a kid being it was one of my step dads favorite games. That was partly the reason I wanted to make a controller for it, I also just thought it would be a fun game to make a controller for. I believe an alternate controller would benefit for this game by possibly creating something more comfortable for the hands as apposed to button mashing on an arcade machine. Overall I plan to keep it simple with just two potentiometers and two levers and I plan to make the game fully functional with only those inputs.
By Patrick W