Team 13 - Toy Ship
Our chosen prototype is a model ship with controls relating to the ship's in-game functions. X-axis control is performed by tilting the controller left and right, while Y-axis control is through a top-mounted potentiometer located where the engines would be. The firing control is situated where the pilot hatch would be and consists of a simple button that activates when the hatch is closed. The thought behind it was to imitate the feeling of a kid playing with their toy planes and spaceships, except with actual effects on the game being played.
Feedback Questions:
what are your thoughts as a basic concept, does this make sense or does it seem unrelated to the game?
how does the layout feel, due to wiring constraints we put the thrust on the top. Is that comfortable or should it be moved?
Prototype Video:
https://youtu.be/nJQGg7BNC9U
Prototype Photos
LoFi circuitry:
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.