Controller Description
The conceptual model for our design is to look like the broom ridden by Marisa in Touhou 4: Lotus Land Story. To achieve this, the controller has a roughly cone-shaped yellow bottom to imitate bristles, with a long brown handle like a wooden broom.
There are three types of input that the controller accepts. The first is rotation, using the accelerometer. Rotating the controller will cause the character to move in the same direction. The second input is sound. Making a loud sound, such as a shout, will cause the character to use their Bomb ability. The final type of input is distance. Gripping the broom by the top of the handle, covering the controller’s distance sensor, will cause the character to move more slowly.
The signifiers for the controller are connected to its relation to the game. In order to get the character to move, a player must move the controller in the same way. This makes the controls intuitive, by letting the player feel that they are directly moving the character. The controller itself does not offer much feedback outside of the character’s movements in the game. Real-world feedback on the controller is limited to the controller rotating when the player moves it (most easily seen by watching the ‘bristles’ part move).
These aspects of the controller are able to make the player feel more immersed in the game. They move their broom like the character does to move, grip the broom at the top to make precise movements, and can call out the name of their Spell Card to use the Bomb in the same way the characters do.
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