For my final project, I invited a little monster named Damian into existence. He wants to hear your dreams, and in exchange he'll share someone else's dream with you! The dreams he shares are randomized from those he's heard, and so there's a possibility someone else will hear your dream later. Share whatever dreams you want, even if they're a little weird - Damian's a monster so he's seen some... stuff. No judgement! Maybe you'll hear a dream from someone else that inspires you or at least helps you feel a little less alone.
As always,
CapriciousClockwinder2345620 + Toupe4
(no ledge)
PS I'd be delighted to know if you've found meaning in our names, and if you have any answers.
For my final project, I wanted to make a unique dungeon crawler like game that was played by two people on an LED matrix attached to a robotic arm.
Unfortunately that all didn't work out, but the result is a playable match the sequence game you can play with a friend and keep track of high scores. This isn't the end of Dungeon Arm Game quite yet! I will be working on a new version shortly that will be closer to my initial plans for this game.
I go over my reasons for making this game in the video and enjoy a clip of Cam and Lea playing it.
https://youtu.be/5cFgCl2A6fs
If you can't watch the video yet it will take a while to upload. I decided to make a 4K 60FPS video for this for some reason.
For
my final project I decided to create a maze cube to merge technology with mind
puzzles and create an object that people can interact with while exercising
their brains. The cube is made out of a 3D printed box, 5 RGB LED Flexible Neopixel
Matrix, an Arduino Nano Every, a GY-521 with MPU6050 sensor module, and 3 C
Alkaline batteries. Once the cube is turned on, the maze lights up and the user
travels through it by moving the box in the direction they wish to go.
I
have designed this cube to allow for future additions. I would like to expand
the maze to be randomly generated each time the cube is turned on. Additionally,
I included a button to provide the selection of different levels, adapting the
game to the user’s skills and abilities so that everybody can play.
For this project, I used one PN 532 NFC to read all of the 19 RFIDs that are attached to either a character or an object. I also used the Adafruit Music shield, two speakers, one ELEGOO UNO, and on/off power switch. Glowforge lazier cutter was used to cut all the characters, objects, instruction board and top board.
Project must use an microprocessor running code written by you.
Project must include a soldered circuit board or shield. You may
use header pins and other connectors (JST, headphone jacks, barrel
jacks, etc) to preserve your components. You cannot use a breadboard in
your final project (though you can of course use it during the design
process).
Project must be housed in an enclosure of some kind. The
electronics should not be exposed (unless that is a meaningful part of
your design, discuss with professor). The enclosure, or parts of it,
may be 3D printed, but does not have to be.
Your project may use other shields and sensors that we have not
covered in this course, but use your judgment. The professor may not be
able to assist you with things he has never used before.
Your project may communicate back to a computer running other software, but doesn't have to.
MATERIALS USED:
1x 5v Power Source
1x Auxilary Cord
1x Arduino UNO
1x Adafruit WAV Trigger
1x RGB LED
2x metal keyrings
2x latch buttons
4x custom switches
1x custom built wooden enclosure
1x Incarcerated Fairy
A lot of aluminum wire
A lot of insulated wires
A lot of hot glue
A lot of soldering material
And a lot more...!
The Enchanted Harp of the Fae (+2 charisma when in inventory)
I was debating cropping this, but if anything I'm proud of the abducted cactus my friend painted for me
For my final project, I decided to dive in and dedicate all my energy to creating an interactive, audio-based prop. The result is as seen above: a wooden conglomeration of metal, electricity, blood, sweat, and tears that can be played by just about anyone.
The project itself
includes an Adafruit Wav Trigger, an Arduino UNO, an RGB LED, 4 custom switches,
two buttons, a ton of wires, and an accelerometer to expand functionality of the
Arduino. There's also a lot of fire and brimstone soldering inside with
two key rings acting as power/ground hubs. At the moment, there are four modes:
Default: Plays short bursts of music
Looped: Plays track, and then loops it
Effects: Plays short sound effects
Experimental: Plays random tracks*
* Random as in chosen by the fairy in the harp, of course It's worth noting that while the experimental branch-- activated by pressing two latch mode buttons-- currently plays random tracks on the wav trigger, future plans would involve programming a better system that allows for active song creation via a music making program.
There are, on average, more distracted
driving accidents that occur that lead to death in the United States than any
other type of accident occurrences. According to the Federal Communications
Commission (FCC), nine people are killed and 1,000 are injured in distracted
driving related accidents every day in the United States.
For my final project, I made a game that
will encourage drivers to leave their phones in the cell phone holder while
they drive. (Note: My original idea included an LCD Display but while working
with it, it decided to stop working.)
If
the driver stays at least 21 cm away from the device, they will receive 1 point
every 10 seconds but if they get within 19 cm of the phone, the program will
deduct 10 points from their total point value.
The hall effect sensor detects if there is
a magnet present and the Sharp IR sensor detects if the driver gets close to
the cell phone.
The idea is for the driver to be able to
claim social media credit with their friends and help them become aware of
their role in safe driving.
The idea I'm currently choosing to pursue is the last, a "storyboard" where users can choose from "artifacts", an array of items to pair together, and then contribute to the story that involves those items. I want to give participants an opportunity to be creative, and contribute to an inherently collaborative narrative. The final result will be a viewable story publicly available online.
Hardware list:
Container (looking like a book or sketchpad)
Artifacts (at least 6)
RFID readers (at least 3)
LCD display
microphone
speaker
ISD1700 module (for recording)
Arduino Uno
Wi-fi co-processor (possibly - to upload the audio files while the storyboard is still being used, there may be some other way to do this)
jumper wires
Software list:
Arduino IDE
Google Docs (or other software with voice-to-text options)
Project plan:
Prepare!
after feedback, finalize lists
order items
Phase 1: Artifacts
set up RFID so three readers can register or reject six unique cards
assign artifacts to readers/categories (this may be able to happen later)
set up LCD with instructions before and after objects are placed
Phase 2: Record/play
set up ISD1700, microphone, and speaker
code for audio playback - test first with prerecording
code so that recordings can be added to existing recordings
(stretch goal) allow option to rerecord before "submitting" contribution
pair with LCD so UI facilitates an easy understanding of how and when to record
Phase 3: constructing the container/assembly
construct box to hold all components
solder and secure all hardware
Phase 4: voice-to-text (possibly a stretch goal)
set up wi-fi co-processor to upload audio files
pair with Google Doc or other software that will convert to text
create simple website where users can view the story as it unfolds
create QR code to place next to storyboard to give users access to stories immediately after they contribute*
*need to decide if all stories are viewable to all participants, and if so, how will they be organized so they can easily find the one they contributed to?
Based on my Studio project of an interactive falling shape installation. The idea is to integrate additional users to have control over the input of the falling shapes, while a different user is interacting with it. Through a controller, the audience is able to put to test the skills of the person playing and challenge their ability to keep up with their inputs.
Hardware List
-Circuit board (Arduino UNO?)
-Electric Tape
-Buttons
-Scissors
-Potentiometers
-Cutters
-LED's
-Wire Stripper
-Wires
-Tweezers
-Hot Glue and Gun
-3D printer
-Solder and Iron
-3D printing material
-Cardboard for prototype
-Paint
Software List
- Arduino IDE
- Unity or Processing
- Tinkercad
Option 2
Concept Statement
Puzzle games are fun, but they usually have an end. What if there was a puzzle that was different each time you played it? The idea is to merge together technology and mind puzzles. With this cube maze, there will be infinite amounts of puzzles to solve so the user will never get bored. Each time the game resets, a new puzzle will begin. The puzzles never end!
Hardware List
-Circuit board (Arduino UNO?)
-Electric Tape
-LED Matrix (6?)
-Scissors
-Accelerometer
-Cutters
-LED's (power and restart)
-Wire Stripper
-Batteries and clip
-Tweezers
-Buttons
-Laser Cutter
-Wires
-Acrylic
-Hot Glue and Gun
-3D printer
-Solder and Iron
-3D printing material
-Cardboard for prototype
-Paint
Software List
- Arduino IDE
- Illustrator
- Tinkercad
Option 3
Project Plan
1.- Confirm project, hardware, and software needed.
2.- Sketch design of the final product and possible
schematics.
3.- Purchase hardware.
4.- Start wiring breadboard and code simple on/off,
push/release, etc.
5.- Code triggers on serial monitor to say what they should
do.
6.- Code triggers to work as input within the falling shape interface.
7.- Prototype enclosure with wiring and components.
8.- Design final enclosure that will be used. Measure
components.
9.- 3D print/laser cut the enclosure.
10.- Paint enclosure components.
11.-Organize wiring and components to fit inside the
enclosure.
Texting
is one of the most dangerous things that is done while driving. According to
the United States Department of Transportation (USDOT), nearly 20,000 people died in accidents between 2012 and
2017. Teens, aged 15 to 19, are more likely to cause an accident involving
their cellphones.
According to the National Highway Traffic Safety
Administration (NHTSA), distracted driving related accidents killed 3,166
people in 2017. “Sending or reading a text takes your eyes off the road for 5
seconds” (NHTSA).
The
focus of my project will be to stop the horrible accidents that texting causes from happening. I
plan to take an idea that I started in my Design for New Media class last spring (video below).
I want to create a system that makes sure texting and driving isn’t the reason
for so many deaths in the United States.
The
first phase of this system will be an automatic locking device that will be
installed in the cup holder of every vehicle on the road. In order to start the
car, the driver will have to put their phone in the cup holder and scan their
fingerprint. If they decide to remove the phone while driving, the sensor will
set off the front and back lights. This will send a warning to others around
the driver to stay away from them. The system can only be reset if the driver
turns the car off and repeats the process.
The
second phase (which will have to be designed at a later time) will have to be coordinated
with the USDOT. Once partnered with the USDOT, the flashing lights on the car
will cause a photo to be taken of the license plate at every intersection. The
third phase will send the most recent location of the car to the closest
responding officers. The officers can then give a ticket to the offender.
Project Plan:
•Research
•Experiment
with the biometric scanner
•Figure
out
how
to
code
and
program it to a specific print
•Experiment
with the motion sensor
•Figure out how to code and program it to a specific print
•Experiment
with
the
circuit
playground
(if
I
go
this
route)
• How does this work? •Experiment
with locking the phone in place •How?
•Design
•Prototype
•Use
the
3D
printer to print the cup holder and car
•Install
the LED lights into the car
•Solder
Circuit Playground as needed
•Install
the
motion
sensor
and
the
biometric
scanner
•Coding
•Code
the LED lights
•Code
the
Biometric
Scanner
•Code
the Motion Sensor
•Test
the coding
•Presentation
•Make
Video
•Present
to Class!
Other Ideas:
Concept:
The focus of this project will be to stop crooks from entering into the home through animals doors. The fingerprint scanner (or in this case, the paw print scanner) will activate the opening and closing of the door. This will be an easy way for the animal to get in and out of the house without letting in unwanted people/animals. The paw print scanner will easily program the animal(s) of the house so they are able to go in and out as they please.
The materials used for this project would include: Arduino, Fingerprint
Scanner, hinges, R3 board, door and jumper wires.
Concept:
The focus of this project will make it easier to clean the pool. With the use of an app to control the pool cleaning, you don't have to be home to flip a switch, you can turn RoboVac on from the convenience of your office, while on vacation or simply watching TV in your living room. There is also a start button if you want to manually start it when you are swimming.
The materials used for this project
would include: Arudino, R3 board, jumper wires, app, phone, water proof
material, motion sensor, cleaning brushes and a cleaning vacuum.
References:
Andrew.currin.ctr@dot.gov.
“U Drive. U Text. U Pay.” NHTSA, 8 May 2019, www.nhtsa.gov/risky-driving/distracted-driving.
Luis.colon@dot.gov.
“U Drive. U Text. U Pay.” Luis.colon@Dot.gov, 15 Apr. 2019,
www.trafficsafetymarketing.gov/get-materials/distracted-driving/u-drive-u-text-u-pay.